Image Effects | Part 2 - Getting Deep
With the depth buffer, we can color objects lighter or darker based on how far they are from the camera for a simple silhouette effect.
With the depth buffer, we can color objects lighter or darker based on how far they are from the camera for a simple silhouette effect.
One of the simplest image effects involves basic color mapping. Greyscale filters map from RGB to a single value, while sepia tone uses a matrix of values for a new RGB color.
In this article, we'll go through a crash course on writing image effect shaders for Unity's built-in render pipeline.
Super Mario Odyssey comes with a Snapshot Mode, in which you can apply image filters to the game. In this series, we'll recreate a bunch of those filters.
Welcome to a new iteration of my game development blog!